Run this list before stepping into Act 5

Endgame Checklist

Verify gear, routes, and resources so you do not lose pace when the Citadel locks behind you. Use the linked tools to track progress in real time.

Route Control

  • Radiant Gate unlockedShortcut opened; elevators scouted to avoid dead-ends when Citadel locks. (Citadel Entry)Required
  • Citadel bench registeredPrimary respawn set before the point of no return. (Citadel Entry)Required

Combat Loadout

  • Two mobility charms slottedDash + vertical pick to cover Citadel climbs and void gaps. (Loadout)Required
  • Storm/Void resistance charm readySwap based on boss phase damage type. (Loadout)

Resource Safety

  • Radiant Cores x2Minimum cores for endgame doors; carry a spare for routing flexibility. (Act 4 Backtrack)Required
  • Lantern fuel stockedNight overlay tested on the interactive map for tower climbs. (Summit Vendors)
  • Spare silk vials craftedAt least three for spike corridors; not refillable mid-section. (Summit Crafting)Required
  • Geo banked pre-lockAvoid loss after Citadel gates close to vendors. (Summit Bank)Required

Collection Sweep

  • Act 4 collectibles sweptCharms, lore tablets, and shrines cleared before lock-in. (Act 4)
  • Hunter Journal updatedLate-game foes logged; notes sync with boss tracker plans. (Across Pharloom)

Keep Tools Handy