Use this checklist to lock in mandatory upgrades and route anchors before entering the finale. We will replace this preview with full step-by-step maps in the next drop.
Route Anchors
Start from the Act 4 summit campfire and restock silk vials.
Bank geo before the point of no return; vendors disappear past the Citadel gate.
Unlock the Radiant Gate shortcut to enable backtracking for missed charms.
Scout Citadel elevators with the interactive map to avoid softlocks.
Required Power Budget
Needle damage level 4+ and at least one AoE silk art for add phases.
Two mobility charms: Silk Dash and a vertical option to handle tower climbs.
Carry at least 2 Radiant Cores to open endgame doors and backup lantern routes.
Save one charm slot for boss-specific resist (storm or void) depending on your route.
Route Milestones (Preview)
Summit Camp → Radiant Gate: open elevator shortcuts and mark benches on the interactive map to avoid backtracking after lock-in.
Citadel Lower Floors: clear patrol arenas, farm silk vials, and bank geo before climbing; optional detour to register side benches.
Mid-Tower Puzzles: activate paired switches while keeping at least one silk vial for spike corridors; drop markers for closed doors.
Pre-Boss Prep Room: swap to resistance charm if phase damage changes; rehearse parry rhythm using training dummy if available.
Sealed Vessel Fight: expect void/aoe rotation, budget silk for emergency escapes, and log attempt notes in Boss Tracker for next runs.
Boss & Arena Prep
Sealed Vessel (final guardian)
Practice void-phase parries in the training hall to build muscle memory.
Equip one burst charm and one sustain charm; swap based on phase pacing.
Citadel Climbs
Map lantern placements to avoid blind drops; toggle the interactive map night overlay.
Carry extra silk vials for spike corridors; they are not refillable mid-section.